After completing a course in Audio Post Production and Sound Design with Pulse College, Dublin in 2021, Jack became enthralled with the world of sound design and creative audio work. He took on a number of new projects, including re-sounding cinematic trailers, video game footage, and even designing his own sounds within Unity to create a whole new ingame experience. Shortly after, he was the winner of Foley the World 2022, an international Foley/sound FX contest.
Jack is highly motivated and keen to work more in this field. If you are interested in hiring Jack, get in touch HERE.
To see and listen to examples of Jack's work, see below.
Foley The World 2022 - First Prize
In June 2022, Jack was the winner of Foley the World, an international Foley/Sound FX competition, tasking contestants with creating a fully immersive soundscape for an old documentary short.
Jack's effort was judged to be the best of many entrants, and he was awarded over £5000 worth of sound FX and audio tools from a variety of top audio companies.
GAME AUDIO IMPLEMENTATION
Here is an example of Jack's audio implementation work, using Fmod and Unity middleware. All sounds created/sourced by Jack, and music composed by Jack.
1 MINUTE DEMO REEL, NO MUSIC
A complete audio redesign of clips from 3 games.
Orcs Must Die! (Robot Entertainment & Mastertronic), 2011
The Binding of Isaac (Headup Games), 2011
Halo Wars, Cinematic (Microsoft), 2009
To watch the clip with Jack's accompanying musical score, see below.
1 MINUTE DEMO REEL WITH MUSIC
All sounds created/sourced by Jack, and all music composed by Jack.